Texture/Material Artist (Temporary Assignment)

PlayStation

(Los Angeles, California)
Job Posting Details
About PlayStation
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994.
Summary
Come join the award-winning God of War development team! Sony Santa Monica Studio is looking for a Texture/Material Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. This individual will contribute to the artistic vision of amazing, top-of-class games with a specialized focus on creating realistic and fantasy-based textures and materials for a physically-based rendering pipeline. As a team member, you must possess the ability to effectively collaborate with the art director and environment artists to create complex, realistic textures and materials that can be applied to character and world building assets. Help us create visuals that will set the PS4 apart from the rest!
Responsibilities
* Content creation, including environment 2D texture painting for physically-based rendering pipeline and complex multi-layered shader creation. * Encourage artistic evolution within the studio by being a high level contributor to the development of the texture authoring techniques and processes utilized to define and achieve realistic and hyper-realistic textures and shaders. Develop a comprehensive knowledge of the PBR pipeline and all engine, tools, and systems associated with the creation of textures and materials * Maintain the artistic goals and vision through all phases of the game development cycle, from pre-production through final product release. Ensure that textures and materials are of the highest artistic quality and uphold the integrity of the game’s design and the artistic vision of the game as a whole * Communicate with the rendering team to develop material shaders as needed by the art teams * Create high resolution textures with industry standard techniques, such as painting and photography, and maintain a high resolution texture library * Resolve an assortment of moderately complex artistic development issues for artists as well as other team members * Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods * Generate documentation for texture outsourcing assets, as well as the integration of assets, asset and texture optimization, and support for texture LOD workflow * Demonstrate strong time management and prioritization skills. Collaborate with Production to develop task lists to ensure assignments are progressing as expected according to schedules, milestones, and overall project goals * Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
Ideal Candidate
* Advanced knowledge of texture painting and material creation for physically-based rendering pipelines, HDRI authoring * Skilled in texturing workflows, including material creation, 3-D painting, and surfacing for PBR rendering methodologies. * Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design) * Proficient in the use of Maya (or 3D modeling package) and Z-Brush, and Photoshop, Mari or other 3D paint tools. Substance Designer and Mudbox experience desirable * Familiarity with video game product development including, but not limited to: workflow, tools, lighting, high and low poly modeling, texture paining, surface sampling, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, and sfx. Engine parameters/optimizations desirable. * Previous or next-gen video game platform experience is desirable * Good communication, organizational, time management and interpersonal skills * Works under minimal direction to determine and develop approach to solutions * B.A. in fine arts or relevant curriculum, or equivalent skillset * Minimum 5 years’ industry or related experience * 2 or more published titles considered a strength

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