Hangar 13
Computer Games
Novato, California
Public Corporation
Our Company
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, where we’re currently building our own proprietary engine and tools in service of our unannounced first title. Now, here's what makes hangar 13 truly special: Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player Story is Unique.” We believe that a game should never be a fixed experience fed to the player, but something that is shaped by the game developers and the player together, every time the game is played. At Hangar 13, we want to make (and play) games that allow players the freedom to define everything from the moment-to-moment gameplay to the narrative, creating their own, unique player stories along the way. Located just 24 miles north of San Francisco in Marin County, Hangar 13 has found its home within 2K’s publishing group in Novato, CA. Based in Hamilton Landing, a former United States Air Force base renovated to host a number of Bay Area based companies, the studio is roughly 30 minutes south of California’s famous Napa Valley wine country, and a bridge-ride away from one of the most beautiful and interesting cities in the world. In addition to working in an exceptional environment conducive to Hangar 13’s culturally and creatively diverse work ethic, the Bay Area also provides employees with access to vibrant nightlife, world-class cuisine, and a one-of-a kind, eclectic, cultural metropolitan experience.Skills We're Looking For
C++
Computer Science
Software
C#
Programming
3D Math
Algorithms
3D
Console Games
AAA Console Action Game
Develop
EDGE
Serialization
Xbox
Titles
DevExpress
Game Development
Perforce
Multithreading
Design
Hardware
Risks
Subsystem
Documentation
Graphics
Lighting
Graphics Programming
Visual Effects
Maya
Multiplatform
Max
UI Design
Iterative Design
Proprietary Software
Multi-Processor Programming