Tools Engineer

Hangar 13

(Novato, California)
Full Time
Job Posting Details
About Hangar 13
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, where we’re currently building our own proprietary engine and tools in service of our unannounced first title.
Summary
Hangar 13 is seeking the talents of a highly self-motivated Tools Programmer who enjoys a collaborative and creative work environment. Tools programmers work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology.
Responsibilities
* Proactively identify the tools that will be needed throughout development * Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project * Create and maintain documentation of all tools and their usage * Participate in the design of the game features to assist in the creation of supporting tools and technologies * Improve existing pipelines and tools to decrease iteration times for content creators
Ideal Candidate
* Expertise with the C/C++ and C#/.NET programming languages along with a strong familiarity with OO design principles * 3+ years of programming experience on commercial software projects * WPF/MVVM knowledge is advantage * DevExpress knowledge is advantage * Ability to work directly with content creators and iterate on the tools efficiently * Self-motivated and able to drive ideas to completion. Strong ability to quickly learn new areas of development * Proven ability to work well with all game development disciplines * Ability to analyze a situation and communicate the most effective and efficient solution * Experience in UI design and artist workflow * Bachelor’s degree in Computer Science or equivalent work experience * Shipped AAA console or PC titles * Experience developing for game consoles (PS3, XBOX 360, etc.) * In-depth knowledge of game content pipelines at previous projects * Familiarity with Perforce and bug-tracking software * Experience with 3D Studio MAX, MaxScript, Maya, and MEL * Multithreading knowledge

Questions

Answered by on
This question has not been answered
Answered by on

There are no answered questions, sign up or login to ask a question

Want to see jobs that are matched to you?

DreamHire recommends you jobs that fit your
skills, experiences, career goals, and more.