**Position Description and Responsibilities:**
The Shot Prep/Finaling Artist is responsible for executing the staging, blocking and camera work that makes up the foundation of a successful shot and/or sequence of shots during Pre-Visualisation, Rough Layout, Layout, Final Layout as required. The Shot Prep/Finaling Artist is responsible for translating the storyboards and director’s launch of a sequence/shot into Maya while working as a team to ensure that the cinematography adheres to the filmic language established for the project as well as maintains a consistent style and coherent level of continuity – both visually and technically – throughout the duration of the production. He or she produces work (shots) in a fast paced, CG environment using Maya and a suite of proprietary software for THE NUT JOB II feature film, amongst other productions/titles required by the studio. All Leads and Layouts Artists, pending skill set, may be required to assist other asset/shot departments such as modeling, character finaling, fur finaling, lighting/composite with hands-on shot work. Responsibilities may include, but are not limited to, the following:
* To collaborate with the Director/Lead Layout Artist/Director of Photography to explore and develop the visual story of THE NUT JOB II 3D feature film slated for theatrical release, amongst other titles.
* To listen to the director’s verbal description/launch of sequences and shots and realise character action /pacing/mood/cinematography in visual form while ensuring that the vision of the Director and Art Director are respected.
* To create new and interesting ideas to capture both the activity and the emotion of the scene.
* To present the visual direction of layout sequences via contributing to sequence production while collaborating within the layout team.
* To enhance the story reel in Rough Layout, which may include the creation of rough layout/proxy models, and delivery of a timed animatic to editorial.
* To assist with visual exploration, research, and/or creation of design (character/environments/props or rough models) in Rough Layout as required by the story during visual development/pre-production;
* To transition from Pre-Visualisation, Rough Layout, Layout, Final Layout, Set Dressing as required.
* To organize and manage timelines to ensure all work is completed and submitted on schedule.
* To revise, edit and modify layouts/shots as indicated by the director or creative team.
* To implement various computer programs to enhance the visual presentation of ideas for the scene or for effectively capturing the director’s ideas for shots/sequences.
* To support colleagues; this may include troubleshooting and/or obtaining appropriate resolution to any technical issues as they arise to keep production moving forward.
* To streamline or eliminate unnecessary scenes and filming requirements from the production as well as partner with the Stereoscopic Team.
* To maintain awareness of the broader show needs as they relate to aspects of art and design (composition/spatial perception of objects in 3D space) and related revisions which include, but are not limited, to stereoscopy.
* To work in adherence to budget and schedule constraints while maintaining continuity within the story, cinematography, aesthetics, mood.
* To assist in training and mentoring of Entry Level artists as required.
* To familiarise, develop/script, and test production pipeline tools, work-flow and processes in support of studio projects and pipeline growth.
* To ensure quality control via verifying that all shots follow studio policies and guidelines prior to moving into next stage of production.
* To work and collaborate with Technical Directors, Production Supervisors, CG/VFX Supervisors, and Production Engineering to maintain and further the production pipeline.