Shot Prep/Finaling Artists

ToonBox Entertainment

(Toronto, Ontario)
Job Posting Details
About ToonBox Entertainment
Since 2008, ToonBox Entertainment has been bringing to life original content for film, television and interactive media with concepts derived from captivating character designs and story-lines. With leading edge stereoscopic technology, ToonBox elevates its creations into the next generation of entertainment.
The Shot Prep/Finaling Artist works on shots that have gone through Animation (and other departments as well), making them ready for Lighting.
**Position Description and Responsibilities:** The Shot Prep/Finaling Artist is responsible for executing the staging, blocking and camera work that makes up the foundation of a successful shot and/or sequence of shots during Pre-Visualisation, Rough Layout, Layout, Final Layout as required. The Shot Prep/Finaling Artist is responsible for translating the storyboards and director’s launch of a sequence/shot into Maya while working as a team to ensure that the cinematography adheres to the filmic language established for the project as well as maintains a consistent style and coherent level of continuity – both visually and technically – throughout the duration of the production. He or she produces work (shots) in a fast paced, CG environment using Maya and a suite of proprietary software for THE NUT JOB II feature film, amongst other productions/titles required by the studio. All Leads and Layouts Artists, pending skill set, may be required to assist other asset/shot departments such as modeling, character finaling, fur finaling, lighting/composite with hands-on shot work. Responsibilities may include, but are not limited to, the following: * To collaborate with the Director/Lead Layout Artist/Director of Photography to explore and develop the visual story of THE NUT JOB II 3D feature film slated for theatrical release, amongst other titles. * To listen to the director’s verbal description/launch of sequences and shots and realise character action /pacing/mood/cinematography in visual form while ensuring that the vision of the Director and Art Director are respected. * To create new and interesting ideas to capture both the activity and the emotion of the scene. * To present the visual direction of layout sequences via contributing to sequence production while collaborating within the layout team. * To enhance the story reel in Rough Layout, which may include the creation of rough layout/proxy models, and delivery of a timed animatic to editorial. * To assist with visual exploration, research, and/or creation of design (character/environments/props or rough models) in Rough Layout as required by the story during visual development/pre-production; * To transition from Pre-Visualisation, Rough Layout, Layout, Final Layout, Set Dressing as required. * To organize and manage timelines to ensure all work is completed and submitted on schedule. * To revise, edit and modify layouts/shots as indicated by the director or creative team. * To implement various computer programs to enhance the visual presentation of ideas for the scene or for effectively capturing the director’s ideas for shots/sequences. * To support colleagues; this may include troubleshooting and/or obtaining appropriate resolution to any technical issues as they arise to keep production moving forward. * To streamline or eliminate unnecessary scenes and filming requirements from the production as well as partner with the Stereoscopic Team. * To maintain awareness of the broader show needs as they relate to aspects of art and design (composition/spatial perception of objects in 3D space) and related revisions which include, but are not limited, to stereoscopy. * To work in adherence to budget and schedule constraints while maintaining continuity within the story, cinematography, aesthetics, mood. * To assist in training and mentoring of Entry Level artists as required. * To familiarise, develop/script, and test production pipeline tools, work-flow and processes in support of studio projects and pipeline growth. * To ensure quality control via verifying that all shots follow studio policies and guidelines prior to moving into next stage of production. * To work and collaborate with Technical Directors, Production Supervisors, CG/VFX Supervisors, and Production Engineering to maintain and further the production pipeline.
Ideal Candidate
**Required Skills and Experience:** * 3 years of computer graphics production experience or combination of traditional layout and computer graphics production experience required * Strong understanding of cinematography a must * Bachelors degree in Animation, Film, Art, relevant field or equivalent experience desired; * A strong working knowledge of the principles of cinematic staging, blocking and camera work; * Expertise in Maya with good working knowledge of Unix/Linux; * Scripting and programming skills a plus * Excellent working knowledge of animation for both cameras and CG characters; * Basic CG modeling skills a must; * Good working knowledge of stereoscopic production methodologies; * Must be able to work in a collaborative environment and take direction easily and be willing to participate; as a member of a team as well as to work independently as required; * Proven experience within Layout Department on animated feature productions with a strong interest in Rough Layout, Layout, Final Layout, and Set Dressing and Stereoscopy.


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