Graphic Artist(Surfacing/Texturing Artist)

ToonBox Entertainment

(Toronto, Ontario)
Job Posting Details
About ToonBox Entertainment
Since 2008, ToonBox Entertainment has been bringing to life original content for film, television and interactive media with concepts derived from captivating character designs and story-lines. With leading edge stereoscopic technology, ToonBox elevates its creations into the next generation of entertainment.
Responsibilities
**Position Description and Responsibilities:** * To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director; * To achieve texture files for production as well as other projects in development per established guidelines and timelines; * To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner; * To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director; * To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor; * To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting; * To ensure file management and archiving of art work is maintained throughout the course of production; * To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members; * To assist troubleshooting initiatives on creative and technical issues as they arise; * To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.); * To assist with character grooms/fur needs as required; * To provide creative input where appropriate; * To work collaboratively with other departments such as Technology, VFX, Lighting/Composite; * To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production; * To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.). * To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time. * Additional duties as requested
Ideal Candidate
**Required Skills and Experience:** * 3-5 years of high-end production experience; feature film experience an asset * Strong painting skills and artistic eye for detail * Detail oriented and the ability to understand the complexity of a 3D pipeline * Familiarity with Renderman compliant rendering engines would be an asset * Familiarity with polygonal model texturing using image maps * Strong uving skills is a must * Familiarity with construction of render man compliant shaders and utilities * Experience with hair systems (yeti) would be an asset * Ability to manipulate complex shaders would be an asset * Strong Photoshop and 3D painting knowledge * Experience with mudbox or zBrush * Some experience with Mel /python scripting would be an asset * Ability to take initiative and solve problems independently as well as within a team environment * Track record as a team player

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