Senior Artist/Animator, Realization

Full Time
Job Posting Details
About Monolith Productions (WB Entertainment Group)
From the moment we plugged in our first PC in October ’94, Monolith has been obsessed with combining stunning visuals, inventive narratives and cutting-edge technology to bring a distinctive gaming experience to both PC and console.
Summary
Monolith Productions seeks a Senior Artist/Animator, Realization. The Senior Artist/Animator, Realization creates and polishes real-time camerawork and gameplay animations for the interactive/procedural cinematics and camera systems. Candidate will have a passion creating outstanding work product while working through and an ability to move quickly and collaborate within a strike team environment. In addition to creating cameras and animations, the employee will be responsible for the implementation and trouble-shooting of the systems and content they create. They will be using standard and proprietary tools and will be expected to ultimately learn to take things from the approved design/previs all the way into a polished state in the game engine.
Responsibilities
* Create and animate procedural gameplay presentation camera systems. * Maintenance and trouble-shooting for these systems and animations. * Character Animation (based on mocap) and implementation. * Participate in departmental meetings.
Ideal Candidate
* BA in art or related field or equivalent experience. * Minimum 3-5 years working in the industry in roles that range in camera animation, character animation, design and technical art areas. * Experience with creating cinematics/cutscenes is a plus, but not a requirement. * At least 5 year’s experience with industry standard 3-D animation package (3D Studio Max, Motion Builder, and Maya). * Mentality for creative problem solving. * Aptitude and passion for visual storytelling and emotional connection to game characters. * Ability to learn quickly and adapt to new technology and complex pipelines. * Solid organization skills with adherence to file structures, naming conventions and other established protocols. * Ability to work in the game engine and tools, playing the game frequently and producing results. * Must be able to embrace the established art and design vision of the game and ensure it is delivered in its entirety at the end of the project. * Excellent ability to self-manage to meet deadlines and work well under pressure. * Able to work well within a team: willingness to give and receive feedback, and the ability to embrace change; ability to collaborate productively with others. * Must have an active, passionate interest in current video games to help drive the game to the next level. * Excellent ability to self manage and accurately predict and adhere to task length estimates and deadlines. * Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change. * Ability to clearly articulate ideas both written and verbally. * MP1234

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