Audio Software Engineer

Wargaming Chicago-Baltimore

(Chicago, Illinois)
Full Time
Job Posting Details
About Wargaming Chicago-Baltimore
The Wargaming Chicago-Baltimore studio is a growing group of accomplished designers, artists and engineers in Chicago, IL and Baltimore, MD who play a key role in Wargaming’s global, cross-platform product development strategy.
Responsibilities
* Design, create and support new audio tools and systems * Interact with third-party audio libraries * Work within game code to integrate audio effects * Maintain and refine existing, proprietary audio engine and tools * Analyze and tune performance of audio on various hardware platforms
Ideal Candidate
* Shipped at least two game titles with a concentration on low-level system design * Prior experience with third-party audio libraries such as FMOD, Miles, or Wwise * Deep knowledge of C++, STL, and modern C++ idioms * Solid software engineering skills * Ability to write robust, maintainable code * B.S. degree in Computer Science, Math, Physics, or Engineering * Very solid math background * Excellent physical and digital communications skills * Strong desire to create world-class games * Working knowledge of common sound engineering/sound design practices and terminology

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