Audio Software Engineer

Wargaming Chicago-Baltimore

(Chicago, Illinois)
Full Time
Job Posting Details
About Wargaming Chicago-Baltimore

The Wargaming Chicago-Baltimore studio is a growing group of accomplished designers, artists and engineers in Chicago, IL and Baltimore, MD who play a key role in Wargaming’s global, cross-platform product development strategy.

Responsibilities
  • Design, create and support new audio tools and systems
  • Interact with third-party audio libraries
  • Work within game code to integrate audio effects
  • Maintain and refine existing, proprietary audio engine and tools
  • Analyze and tune performance of audio on various hardware platforms
Ideal Candidate
  • Shipped at least two game titles with a concentration on low-level system design
  • Prior experience with third-party audio libraries such as FMOD, Miles, or Wwise
  • Deep knowledge of C++, STL, and modern C++ idioms
  • Solid software engineering skills
  • Ability to write robust, maintainable code
  • B.S. degree in Computer Science, Math, Physics, or Engineering
  • Very solid math background
  • Excellent physical and digital communications skills
  • Strong desire to create world-class games
  • Working knowledge of common sound engineering/sound design practices and terminology

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Chicago, Illinois
Skills Desired
Sign up or login to see how your skills match up.
  • C++
  • Design
  • Hardware
  • System Design
  • Systems
  • Terminology
  • Titles
  • Sound Design
  • Computer Science
  • Software Engineering
  • Robust

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