Audio Software Engineer
Wargaming Chicago-Baltimore
(Chicago, Illinois)The Wargaming Chicago-Baltimore studio is a growing group of accomplished designers, artists and engineers in Chicago, IL and Baltimore, MD who play a key role in Wargaming’s global, cross-platform product development strategy.
- Design, create and support new audio tools and systems
- Interact with third-party audio libraries
- Work within game code to integrate audio effects
- Maintain and refine existing, proprietary audio engine and tools
- Analyze and tune performance of audio on various hardware platforms
- Shipped at least two game titles with a concentration on low-level system design
- Prior experience with third-party audio libraries such as FMOD, Miles, or Wwise
- Deep knowledge of C++, STL, and modern C++ idioms
- Solid software engineering skills
- Ability to write robust, maintainable code
- B.S. degree in Computer Science, Math, Physics, or Engineering
- Very solid math background
- Excellent physical and digital communications skills
- Strong desire to create world-class games
- Working knowledge of common sound engineering/sound design practices and terminology
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