Senior Rendering/Graphics Engineer-ADG

Lucasfilm

(San Francisco, California)
Full Time
Job Posting Details
About Lucasfilm

Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.

Summary

As a part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

Responsibilities
  • Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.
  • Extend and create solutions for lighting, VFX, post-processing
  • Provide deep domain expertise in the area of rendering.
  • Work with artists to develop and implement their vision.
  • Plan and manage tasks and schedules effectively.
  • Collaborate with other engineers to form a highly productive team.
Ideal Candidate
  • Excellent 3D math skills (linear algebra, vector math)
  • Strong graphics background
  • Strong knowledge of C/C++ programming languages
  • Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc)
  • Deep experience of shader languages (HLSL/GLSL/Cg)
  • Self-motivated individual with excellent problem solving skills
  • Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred
  • 7+ years of prior experience of coding in the role of Graphics Engineer
  • Experience of developing Global Illumination solutions
  • Experience with GPGPU or Compute shaders on environments
  • Understanding of software-based renderers (e.g. RenderMan, Arnold, Maxwell, V-Ray, etc)
  • Experience with DCC tools such as Maya/Max
  • Experience of subdivision surfaces

Questions

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San Francisco, California
Skills Desired
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  • APIs
  • C++
  • Computer
  • Develop
  • Form
  • Lighting
  • Linear Algebra
  • Maya
  • Vision
  • DirectX
  • GLSL
  • Max
  • OpenGL
  • V-Ray
  • 3D Math
  • Shaders
  • Software

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