Principal Rendering/Graphics Engineer - ADG

Lucasfilm

(San Francisco, California)
Full Time
Job Posting Details
About Lucasfilm

Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.

Summary

As a Principal Rendering/Graphics Engineer within ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

Responsibilities
  • Research, prototype, and implement real-time solutions for high-fidelity real-time rendering
  • Develop and create solutions for computer lighting, VFX, post-processing
  • Provide deep domain expertise in the area of rendering
  • Plan and manage tasks and schedules effectively to meet key milestones
  • Mentor and Advises/assists junior engineers with maintenance and bug fixing of existing software and/or systems. • Collaborate with other engineers to form a highly productive team
  • Improve and maintain existing code to increase quality, reliability, and maintainability
  • Represent ADG in collaborations and joint efforts with internal and external vendors
  • Maintain deep knowledge and awareness of technical advancements in the area of rendering and other related areas.
Ideal Candidate
  • Excellent 3D math skills (linear algebra, vector math)
  • Strong knowledge of C/C++ programming languages
  • In-depth knowledge of photorealistic rendering techniques (REYES, Physically Based Ray Tracing, Global Illumination, Computational Geometry, MIS)
  • Experience with GPGPU / Compute shaders
  • Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc)
  • Deep experience of shader languages (HLSL/GLSL/Cg)
  • Self-motivated individual with excellent problem solving skills
  • Must be detail oriented and organized, possess strong communication skills, and be able to handle a variety of tasks in an efficient manner.
  • Bachelor's degree in Computer Science, Engineering or Scientific discipline, advanced degree preferred
  • 10+ years of professional experience in computer graphics and rendering
  • Experience designing and implementing rendering algorithms, emphasizing photo realistic results
  • Experience of subdivision surfaces
  • Experience working with real-time rasterizers

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San Francisco, California
Skills Desired
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  • Algorithms
  • APIs
  • C++
  • Develop
  • Form
  • Geometry
  • Graphics
  • Lighting
  • Linear Algebra
  • Productive
  • Computer Graphics
  • DirectX
  • GLSL
  • OpenGL
  • 3D Math
  • Shaders
  • Milestones
  • Software
  • Computational Geometry

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