Senior Character Tech Artist
SUCKER PUNCH PRODUCTIONS
(Bellevue, Washington)Sucker Punch Productions, L.L.C. was founded in October 1997, and has steadily built its reputation by creating innovative, stylish, critically acclaimed character-based video games. Based in Bellevue, WA, the team recently released the third installment of the inFamous franchise, Second Son, a next generation super hero action-adventure, exclusively for PLAYSTATION 4.
We’re looking for a Senior Character Tech Artist to help us push our PS4 characters beyond the high bar we set with inFAMOUS Second Son and inFAMOUS First Light. You’ll play a key role in pushing our rigging and animation tool-sets to new heights while streamlining our pipeline and processes.
- Prototype rigging and deformation solutions in Maya that identify the character quality bar for our new game, then implement final high-performance solutions to achieve those results for content production and in game.
- Collaborate with all the various teams here at Sucker Punch to identify the key character rigging capabilities needed to support our core game play experience.
- Create innovative new tools and techniques geared towards improving the quality and efficiency of our rigging, deformation, and motion capture processes.
- Push the limits of what is possible in games and be a vital part of the Character Team’s growth.
- A demo reel demonstrating tools, rigging, user interface design, and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
- 3+ years experience in games or related field
- Expert knowledge of Maya tools and architecture. If you can envision what a character’s node network looks like without having to open the Hypergraph, you’ve got what we’re looking for.
- Proficient with Python scripting in Maya, with expert knowledge of the API and object model Maya exposes for scripting
- Solid math skills, with a good understanding of how matrixes and vectors work.
- Must be eligible to work in the US. All work will take place at our Seattle headquarters.
- Good aesthetic instincts for human anatomy and biomechanics.
- C++ programming experience. If you can write a Maya plugin, that’s awesome.
- Demonstrated excellence with simulated setups—like cloth, or hair, or skin over muscle.
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