Sr. Character/ Blendshape Artist

PlayStation

(Foster City, California)
Full Time
Job Posting Details
About PlayStation
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994.
Summary
We are currently looking for a Blendshape Artist to come aboard and work in conjunction with our riggers, the Animation Supervisor and the Character Supervisor to bring highly-realistic faces to life for both cinematic and in-game sequences. The successful candidate will be working with all of the triple A studios like Naughty Dog, Santa Monica Studio (God of War Franchise), Guerrilla and many more!
Responsibilities
* The Blendshape Artist will be responsible for bringing highly-realistic faces to life for both cinematic and in-game sequences * This person will make the final tweaks to the topology edge-flow and determine the final positioning and refinement to key assets such as eyes, teeth, tongue and eyelashes * When the model face is finalized the artist will sculpt a full array of naturalistic FACs and corrective blendshapes for expressive photorealistic humans. * Sculpting a series of high-resolution wrinkle maps to add a final level of polish and nuance to the expressions. * Work closely with the external clients, internal artists and outsourcing partners to keep quality and style consistent across all characters * Create and lead others in the creation of photo-realistic humans, with particular attention to advanced facial modeling and expression modeling * Lead and mentor both internal character teams and outsourcing partners to reach aesthetic and technical goals * Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners * Constantly and proactively seek to improve the production processes, tools and pipelines for character creation, rigging and animation and rendering
Ideal Candidate
* Solid grasp of realistic human anatomy with special emphasis on the head/face (examples required) * Strong understanding of Maya and basic understanding/use of blend shapes * Experience with facial rigging of any kind (examples required) * Experienced with sculpting in Zbrush, Mudbox etc. (examples required) * This person should be comfortable making facial expressions in the mirror and ideally capable of isolating difference expressions/actions in the face * At least 5 years of professional character art experience in high-end 3D games and/or films with at least 1 published title or movie * This person should have an extreme attention to detail and an eye for minute differences/movements in face * This person should be able to grasp technical concepts at least from a broad perspective and follow technical workflows while pushing artistic limit * This person should be able to self-manage and keep track of their own progress and troubleshoot technical issues with Maya * This person should be able to brainstorm ideas that keep in mind the overall goals of the project * Bachelor’s Degree or equivalent * Experience with facial blend shape workflows on realistic humans * Expert understanding of human anatomy * Versed in Facial Action Coding System * Experience with Blendshape Combination System plug-in * Experience with Perfroce * Strong understanding of Maya and basic understanding/use of blend shapes * Experience with facial rigging of any kind (examples required) * Experienced with sculpting in Zbrush, Mudbox etc. (examples required)

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