Sr. Character/ Blendshape Artist
PlayStation
(Foster City, California)Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994.
We are currently looking for a Blendshape Artist to come aboard and work in conjunction with our riggers, the Animation Supervisor and the Character Supervisor to bring highly-realistic faces to life for both cinematic and in-game sequences. The successful candidate will be working with all of the triple A studios like Naughty Dog, Santa Monica Studio (God of War Franchise), Guerrilla and many more!
- The Blendshape Artist will be responsible for bringing highly-realistic faces to life for both cinematic and in-game sequences
- This person will make the final tweaks to the topology edge-flow and determine the final positioning and refinement to key assets such as eyes, teeth, tongue and eyelashes
- When the model face is finalized the artist will sculpt a full array of naturalistic FACs and corrective blendshapes for expressive photorealistic humans.
- Sculpting a series of high-resolution wrinkle maps to add a final level of polish and nuance to the expressions.
- Work closely with the external clients, internal artists and outsourcing partners to keep quality and style consistent across all characters
- Create and lead others in the creation of photo-realistic humans, with particular attention to advanced facial modeling and expression modeling
- Lead and mentor both internal character teams and outsourcing partners to reach aesthetic and technical goals
- Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners
- Constantly and proactively seek to improve the production processes, tools and pipelines for character creation, rigging and animation and rendering
- Solid grasp of realistic human anatomy with special emphasis on the head/face (examples required)
- Strong understanding of Maya and basic understanding/use of blend shapes
- Experience with facial rigging of any kind (examples required)
- Experienced with sculpting in Zbrush, Mudbox etc. (examples required)
- This person should be comfortable making facial expressions in the mirror and ideally capable of isolating difference expressions/actions in the face
- At least 5 years of professional character art experience in high-end 3D games and/or films with at least 1 published title or movie
- This person should have an extreme attention to detail and an eye for minute differences/movements in face
- This person should be able to grasp technical concepts at least from a broad perspective and follow technical workflows while pushing artistic limit
- This person should be able to self-manage and keep track of their own progress and troubleshoot technical issues with Maya
- This person should be able to brainstorm ideas that keep in mind the overall goals of the project
- Bachelor’s Degree or equivalent
- Experience with facial blend shape workflows on realistic humans
- Expert understanding of human anatomy
- Versed in Facial Action Coding System
- Experience with Blendshape Combination System plug-in
- Experience with Perfroce
- Strong understanding of Maya and basic understanding/use of blend shapes
- Experience with facial rigging of any kind (examples required)
- Experienced with sculpting in Zbrush, Mudbox etc. (examples required)
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