Senior Rendering/Graphics Engineer

Lucasfilm

(San Francisco, California)
Job Posting Details
About Lucasfilm

Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.

Summary

ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences.

As a part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.

Responsibilities

• Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.

• Extend and create solutions for lighting, VFX, post-processing

• Provide deep domain expertise in the area of rendering.

• Work with artists to develop and implement their vision.

• Plan and manage tasks and schedules effectively.

• Collaborate with other engineers to form a highly productive team.

Ideal Candidate

Required:

• Excellent 3D math skills (linear algebra, vector math)

• Strong graphics background

• Strong knowledge of C/C++ programming languages • Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc)

• Deep experience of shader languages (HLSL/GLSL/Cg)

• Self-motivated individual with excellent problem solving skills

• Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred

Preferred:

• 7+ years of prior experience of coding in the role of Graphics Engineer

• Experience of developing Global Illumination solutions

• Experience with GPGPU or Compute shaders on environments

• Understanding of software-based renderers (e.g. RenderMan, Arnold, Maxwell, V-Ray, etc)

• Experience with DCC tools such as Maya/Max

• Experience of subdivision surfaces

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San Francisco, California
Skills Desired
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  • APIs
  • C++
  • Graphics
  • Linear Algebra
  • Maya
  • DirectX
  • Max
  • OpenGL
  • V-Ray
  • 3D Math

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