Senior Rendering/Graphics Engineer
Lucasfilm
(San Francisco, California)Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.
ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences.
As a part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.
• Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context.
• Extend and create solutions for lighting, VFX, post-processing
• Provide deep domain expertise in the area of rendering.
• Work with artists to develop and implement their vision.
• Plan and manage tasks and schedules effectively.
• Collaborate with other engineers to form a highly productive team.
Required:
• Excellent 3D math skills (linear algebra, vector math)
• Strong graphics background
• Strong knowledge of C/C++ programming languages • Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc)
• Deep experience of shader languages (HLSL/GLSL/Cg)
• Self-motivated individual with excellent problem solving skills
• Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred
Preferred:
• 7+ years of prior experience of coding in the role of Graphics Engineer
• Experience of developing Global Illumination solutions
• Experience with GPGPU or Compute shaders on environments
• Understanding of software-based renderers (e.g. RenderMan, Arnold, Maxwell, V-Ray, etc)
• Experience with DCC tools such as Maya/Max
• Experience of subdivision surfaces
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