Senior Rendering/Graphics Engineer

Lucasfilm

(San Francisco, California)
Job Posting Details
About Lucasfilm
Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.
Summary
ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences. As a part of ADG you will develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will set new bars for what can be achieved with real-time rendering.
Responsibilities
• Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context. • Extend and create solutions for lighting, VFX, post-processing • Provide deep domain expertise in the area of rendering. • Work with artists to develop and implement their vision. • Plan and manage tasks and schedules effectively. • Collaborate with other engineers to form a highly productive team.
Ideal Candidate
**Required:** • Excellent 3D math skills (linear algebra, vector math) • Strong graphics background • Strong knowledge of C/C++ programming languages • Deep experience of one or more of industry standard graphics APIs (DirectX, OpenGL, Etc) • Deep experience of shader languages (HLSL/GLSL/Cg) • Self-motivated individual with excellent problem solving skills • Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. Advanced degree preferred **Preferred:** • 7+ years of prior experience of coding in the role of Graphics Engineer • Experience of developing Global Illumination solutions • Experience with GPGPU or Compute shaders on environments • Understanding of software-based renderers (e.g. RenderMan, Arnold, Maxwell, V-Ray, etc) • Experience with DCC tools such as Maya/Max • Experience of subdivision surfaces

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