Associate Rendering/Graphics Engineer

Lucasfilm

(San Francisco, California)
Job Posting Details
About Lucasfilm
Lucasfilm is among the world's leading entertainment service companies, a pioneer in visual effects and sound across multiple mediums, and is home to the legendary Star Wars and Indianna Jones franchise.
Summary
ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences. As an Associate Rendering/Graphics Engineer you will help develop new techniques for real-time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will work closely with the senior members of the engineering team to set new bars for what can be achieved with real-time rendering.
Responsibilities
* Assist the senior members of the engineering team with implementing and supporting new features in ADG’s real-time renderer. * Extend and maintain solutions for lighting, VFX and post-processing under the direction of senior rendering/graphics engineers. * Work with the production and engineering teams to plan and manage tasks and schedules effectively. * Collaborate with, and take direction from, senior members of the engineering team to form a highly productive group.
Ideal Candidate
**Education / Experience:** • Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline. • 1+ year’s professional experience as a software engineer, preferably in games and/or rendering. **Required Skills / Competencies:** • Strong 3D math skills (linear algebra, vector math). • Hands on experience with implementing rendering features. • Strong knowledge of C/C++ programming languages. • Knowledge of industry standard graphics APIs (DirectX, OpenGL, etc.) and shader languages (HLSL/GLSL/Cg). • Self-motivated individual with excellent problem solving skills. • Ability to quickly learn and then implement new techniques. **Preferred Skills / Competencies:** • Understanding of physically based rendering solutions. • Experience working with and navigating a large code base.

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